And this game demands you to reach 80+ AC by endgame. Start with a human or aasimar, 19 strength, at least 14 in Dex, Con, and Int. Im a newb, for Lich Legend which spells would I want to be using meta magic on? At 4th level, when a sword saint hits with his chosenweapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Ride a wolfer the size of a horse; stack Armour Class (AC) and Damage Reduction on your pet so his iron skin breaks demon claws. When wearing light or no armor, wielding his chosenweapon, and not using a shield, a sword saint adds I point of Intelligence bonus (if any) per magus class level as a dodge bonus to her Armor Class. Just wondering if every build presented could go Legend? It's not much, but we take what we can. Pathfinder: Wrath of the Righteous Walkthrough, Pathfinder: Wrath of the Righteous Walkthrough and Guide, DLC/The Treasure of the Midnight Isles Tracking, Oracle - Improved Initiative // Hellbound // Inflict // Nature // Natures Whispers, Magus - Crane Style // Greataxe or Fauchard, Magus - Improved Critical: Greataxe or Fauchard, Magus - Improved Improved Critical // Greater Weapon Focus, Magus - Improved Improved Improved Critical, Magus - Improved Improved Improved Improved Critical // Bane Blade, Magus - Completely Normal Spell or Toughness // Greater Weapon Specialization, True Strike, Magic Weapon, Enlarge Person, Shield, Expeditious Retreat, Vanish, Mirror Image, Cats Grace, Bulls Strength, Blur, Animal Aspect, Haste, Greater Magic Weapon, Displacement, Animal Aspect (G), Greater Invisibility, Dimension Door, Stoneskin, Transformation, Dispel Magic (G), Bears Endurance (M), Mirror Image, Blur, Invisibility, Cats Grace, Glorious Beard, Invisibility (AG), Breath of Money, Shadow Conjuration, Greater Invisibility, Summon Large Beer Elemental, Rain of Halberds, Microscopic Proportions, Summon Greater Beer Elemental, Beneficial Curse: Powerless Prophecy, Brutality Incarnate or Rupture Restraints, Cleaving Finish, Shatter Defenses, Crane Riposte, Persuasion 5, Arcana 2, Mobility 3, Perception, Trickery, Stealth, Use Magic Device (spare), Skald - Crane Wing // Weapon Focus: Estoc, Oracle - Improved Critical: Estoc // Nature // Nature's Whispers // Cure, Hellknight - // Nail // Demons of Strength, Skald - Improved Improved Improved Critical, Skald - Improved Improved Improved Improved Critical, Cure Light Wounds, Remove Fear, Unbreakable Heart, Vanish, Feather Step, Heroism, Mirror Image, Blur, Cure Moderate Wounds, Sense Vitals, Good Hope, Haste, Cure Serious Wounds, Displacement, Delay Poison (C), Shadow Conjuration, Freedom of Movement, Echolocation, Invisibility (G), Cure Critical Wounds, Heroism (G), Joyful Rapture, Summon Monster V, Dispel Magic (G), Extra Mythic Ability: Inspirational Leader, Improved Initiative (Mythic) or Toughness (Mythic), Mobility 3, Religion, World, Arcana, Nature, Use Magic Device 1, whatever else you want, Skald - Improved Improved Critical: Bardiche // Combat Trick: Power Attack (+4 belt), Student of War - Improved Improved Improved Critical: Bardiche, Skald - Improved Improved Improved Improved Critical: Bardiche, Eagles Splendor, Mirror Image, Blur, Sense Vitals, Cure Moderate Wounds, Extra Mythic Ability: Rupture Restraints (Mythic), Persuasion, Arcane, Religion, Use Magic Device (spare), Sorcerer - Skill Focus: Arcana // Greater Spell Penetration // Brass // Gold // True Strike, Loremaster - Rogue Secret: Combat Trick > Improved Critical: Ray, Loremaster - Combat Feat: Greater Weapon Focus: Ray, Loremaster - Improved Improved Critical: Ray, Loremaster - Improved Improved Improved Critical: Ray, Witch - Improved Improved Improved Improved Critical: Ray*, Glitterdust, Inflict Moderate, Scorching Ray*, Burning Arc*, Summon Monster II, Inflict Serious, Fireball*, Summon Monster III, Stinking Cloud, Cure Serious, Controlled Fireball*, Death Ward, Enervation, Inflict Critical, Dimension Door, Fire Snake*, Cave Fangs, Feeblemind, Break Enchantment, Summon Monster V, Heroism (G), Hellfire Ray*, Summon Monster VI, Raise Dead, Dispel Magic (G), Fire Storm*, Harm, Hellfire Ray*, Legendary, Summon Monster VII, Mind Blank, Summon Monster VIII, Frightful Aspect, Summon Monster IX, Foresight, Fiery Body*, Religion 19, Nature 19, Perception, Use Magic Device 1, Cleric - Spell Penetration // Greater Spell Penetration // Community // Animal, Sorcerer - Greater Spell Focus: Enchantment // Water // Silver, Cleric - Completely Normal Spell (Or Spell Focus: Any)*, Loremaster - Combat Feat: Precise Shot or Magic Fang**, Unbreakable Heart (CN), Cure Light (CN), Shield of Faith (CN), Extra Mythic Ability: Improved Abundant Casting, Extra Mythic Ability: Second Bloodline: White, Arcana 2, Persuasion 5, Mobility 1, Athletics 20, Cavalier - Improved Initiative // Weapon Focus: Longspear // Horse // Cockatrice, Paladin - Improved Critical: Longspear // Tower Shield Proficiency, Hellknight - Improved Improved Critical: Longspear // Nail // Demons of Strength, Cavalier - Improved Improved Improved Critical: Longspear // Improved Improved Improved Improved Critical: Longspear, Extra Mythic Ability: Abundant Smite Chaos, Arcana, World, Use Magic Device, whatever else, Arcanist - Spell Focus: Conjuration // Greater Spell Focus: Conjuration // Potent Magic, Arcanist - Spell Penetration // Swift Consume, Arcanist - Greater Spell Penetration // Dimensional Slide, Loremaster - Spell Focus: Transmutation // Wizard Feat > Greater Spell Focus: Transmutation, Arcanist - Greater Spell Focus: Abjuration, Magic Missile (CN), Reduce Person (CN), Hurricane Bow(CN), Vanish(CN), Foxs Cunning(CN), Eagles Splendor(CN), Mirror Image(CN), Glitterdust (CN), Grease (S)(CN), Haste (CN), Slow (CN), Web (S)(CN), Fireball (CN), Greater Invisibility (CN), Animate Dead (CN), Dimension Door (CN), Controlled Fireball (CN), Animal Growth (CN), Echolocation (CN), Icy Prison (CN), Shout (S)(CN), Cats Grace (M)(CN), Bulls Strength (M)(CN), Sirocco (CN), Bear's Endurance (M)(CN), Legendary Proportions (CN), Sirocco (S)(CN), Creeping Doom (CN), Dragonkind III (CN), Frightful Aspect (CN), Greater Angelic Aspect (CN), Icy Prison (M)(CN), Mass Heal (CN), Fiery Body (CN), Icy Prison (M)(CN), Mass Heal (CN), Heroic Invocation, Spell Penetration (Mythic) or Extra Mythic Ability: Inspirational Leader*, Extra Mythic Ability: Rupture Restraints*. Need to scale dem dice or you are not seeing 3,000 Greater Vital Strike claps for screenies. Any ideas why it won't let me? Bad news bears: no crusade means no relic items, so get everything you need in Chapter 3. Aegis of the Faithful*, Bolt of Justice*, Eaglesoul, Heal, Ward Against Harm (C)*, Creeping Doom*, Radiant Ground*, Sun Marked*, Wall of Light*, Ward Against Weakness (C)*, Shield of Law, Angelic Aspect (G), Animal Shapes*, Avengers Blessing*, Frightful Aspect, Storm of Justice*, Heal (M), Foresight, Fortress of the Faithful*, Shapechange*, Extra Mythic Ability: Improved Abundant Casting, Mobility 3, Athletics, whatever else you need, Fighter - Greater Cleave // Blind Fight, Fighter - Weapon Specialization: Falchion, Divine Favor, Challenge Evil, Bless Weapon, Magic Weapon, Veil, Restoration, Bestow Grace, Bulls Strength, Eagles Splendor, Unbreakable Heart, Divine Favor, Cure Light Wounds, Restoration (Lesser), Cure Moderate Wounds, Ward Against Harm, Cleansing Flames, Breath of Life, Aegis of the Faithful, Eaglesoul, Ward Against Harm (Communal), Heal, Sun Marked, Ward Against Weakness (Communal), Fortress of the Faithful, Sun Form, Heal (Mass), Kineticist - Point-Blank Shot // Precise Shot // Earth // Extended Range, Kineticist - Weapon Focus: Kinetic Blast // Kinetic Blade, Kineticist - Greater Spell Penetration // Torrent, Kineticist - Improved Initiative // Deadly Earth, Kineticist - Tremorsense // Improved Critical: Kinetic Blast, Kineticist - Weapon Finesse // Expanded Defenses: Shroud of Water, Kineticist - Crane Style // Skill Focus: Trickery, Molten Orb, Blood Haze, Cats Grace, Mirror Image, Abyssal Skin, Dragons Breath, Enervation, Kinetic Overcharge // Instrument of Freedom, Aspects: Kalavakus, Balor, Pazuzu, Nocticula, Mobility 3, Athletics, Religion, Perception (spare), Barbarian - Rage Power: Lesser Beast Totem, Fighter - Improved Improved Improved Critical // Cleave, Fighter - Improved Improved Improved Improved Critical, Rain of Halberds, Microscopic Proportions, Summon Perpetually Annoyed Wizard, Summon Elder Beer Elemental, Infuse Magic Device 1 // Religion Rank 2: Community, Nobility, Trickery, Mobility, Arcane, World, Stealth, Perception, Wizard - Spell Focus: Conjuration // Greater Spell Focus: Conjuration // Cold, Arcane Trickster - Greater Spell Penetration, Sorcerer - Elemental Focus: Electricity // Greater Elemental Focus: Electricity // Silver // White, Grease, Magic Missile, Magic Weapon, True Strike, Vanish, Glitterdust, Web, Burning Arc, Scorching Ray, Sense Vitals, Mirror Image, +Stat spells, Haste, Fireball, Lightning Bolt, Stinking Cloud, Shout, Controlled Fireball, Greater Invisibility, Dimension Door, Ode to Miraculous Magic, Cacophonous Call, Voice of Renewal, Good Hope, Optimistic Smile, Crushing Despair, Second Breath, Song of Discord, Cacophonous Call (Mass), Friendly Hug, Mind Fog. Theres effectively no crusade. alright. * Doesnt matter past Level 1. As long as you have good initiative and freedom of movement you don't need uncanny dodge for Dex tanking. To use this ability, the magus must have one hand free, while wielding a light or one-handed melee weapon in the other hand. New comments cannot be posted and votes cannot be cast. At 1st level, a magus can expend 1 point from hisarcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for I minute. For companions you dont exactly care all that much, but since its Unfair, you are very much likely running a Paladin, Brownfur, and a Caster Cleric. I do prefer longswords myself, but that's with a lot of metagame. you pick boar level 1 with beast rider and level 2 you pick arcane rider and when you get to the pet step of the level up where it shows the horse in red you just press next. At 16th level, whenever an enemy within reach of themagus successfully casts a spell defensively, that enemy provokes an attack Of opportunity from the Use Mmagus after the spell is complete. Your crusade will set in motion a chain of events that will leave you and the world itself forever changed.PLAY YOUR HERO, YOUR WAYCreate any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Multiple uses Of this ability do not stack with themselves. The modus operandi in late-game is to cast Selective Sirocco and blast things with Chain Lightning. Says I'm missing the prerequisite battle but i followed this guide to the letter for the build. Restoration (L), Cure Moderate*, Animate Dead, Archons Aura, Shield from Demonkind**, Remove Curse, Cure Serious*, Resist Energy, Blade of the Sun**, Crusaders Edge, Divine Power, Greater Magic Weapon, Pure Form**, Freedom of Movement, Cure Critical*, Protection from Energy, Cleansing Flames**, Ward Against Harm**, Breath of Life, True Seeing, Bolt of Justice**, Aegis of the Faithful**, Ward Against Harm (Communal)**, Eaglesoul, Heal, Inspiring Recovery, Dispel Magic, Wall of Light**, Creeping Doom*, Restoration (Greater), Bestow Grace, Summon Monster VII, Ward Against Weakness (Communal)**, Sun Marked**, Radiant Ground**, Storm of Justice**, Frightful Aspect, Avenger's Blessing**, Angelic Aspect (Greater), Shield of Law, Wrath of the Righteous**, Fortress of the Faithful**, Heal (Mass), Winds of Vengeance, Fortress of the Faithful**, Sun Form**, Extra Mythic Ability: Second Mystery: Battle, Cavalier - Weapon Focus: Scythe or Greataxe // Power Attack // Boar* // Shake it Off, Magus - Skill Focus: Arcana/World // Enduring Blade, Loremaster - Improved Critical: Scythe or Greataxe, Magus - Improved Improved Improved Critical // Ghost Blade, Magus - Improved Improved Improved Improved Critical, Loremaster - Boon Companion // Cleric Spell: Divine Power, Magus - Spell Access: Heroism (G), Geniekind, Animal Growth, Echolocation, Animate Dead, Sense Vitals, Reduce Person*, Enlarge, True Strike, Vanish, Magic Weapon, Magic Missile, Color Spray, Mirror Image, Glitterdust, Blur, +stat spells, Effortless Armor, Animal Aspect, Haste, Greater Magic Weapon, Animal Aspect (G), Shatter Defenses, Greater Weapon Focus, Exhausting Critical // Leading Strike, Magus - Weapon Focus: Longspear // Arcane Accuracy, Cavalier - Tower Shield Proficiency // Cockatrice // Outflank, Magus - Improved Critical: Longspear // Dimension Strike, Magus - Improved Improved Critical // Weapon Specialization: Longspear, Magus - Improved Improved Improved Critical, Magus - Improved Improved Improved Improved Critical // Bane Blade, Loremaster - Shield Focus // Rogue Trick: Dispelling Attack // Spell Access: Heroism (G), Animal Growth, Echolocation, Life Bubble, Animate Dead, Sense Vitals, Cavalier - Extra Arcane Pool // Back to Back, Cavalier - Skill Focus: Mobility // Seize the Moment, Color Spray, Vanish, True Strike, Grease, Magic Weapon, Mirror Image, Animal Aspect, +stat spells, Blur, Haste, Animal Aspect (G), Displacement, Greater Magic Weapon, Transformation, True Seeing, Stone to Flesh, Oracle - Improved Initiative // Hellbound // Nature // Animal Companion: Horse, Oracle - Spell Penetration // Greater Spell Penetration, Sorcerer - Bolster Spell // Greater Spell Focus: Necromancy // Water // Silver, Oracle - Greater Spell Focus: Conjuration // Spell Focus: Any*, Loremaster - Boon Companion // Wizard Spell: Mass Icy Prison, Oracle - Empower Spell // Spell Focus: Any*, Loremaster - Greater Spell Focus: Any // Wizard Feat: Spell Focus: Any*, Boneshaker, Grace, Remove Paralysis, Restoration (L), Barkskin*, Cure Moderate, Animate Dead, Archons Aura, Magic Vestment, Delay Poison (C), Remove Curse, Cure Serious*, Crusaders Edge, Death Ward, Restoration, Freedom of Movement, Greater Magic Weapon, Cure Critical*, Flame Strike, Icy Prison*, Life Bubble, True Seeing, Raise Dead, Shield of Law, Fire Storm, Angelic Aspect (G), Mobility 3, All Skills 1, Trickery 20, Perception 20, 20 skill points to spread after***, Oracle - Improved Initiative // Nature // Hellbound // Natures Whispers, Oracle - Skill Focus: Arcana // Spell Focus: Conjuration, Oracle - Dazzling Display // Greater Weapon Focus: Greataxe, Oracle - Greater Spell Focus: Conjuration, Loremaster - Wizard Spell: Seamantle // Wings, Loremaster - Wizard Spell: Foresight // Boon Companion, Magic Weapon, Shield of Faith, Unbreakable Heart, Barkskin*, Circle from Alignment, Eagles Splendor, Owls Wisdom, Restoration (L), Crusaders Edge*, Greater Magic Weapon, Freedom of Movement, Protection from Energy Communal, Restoration, Shield of Dawn, Cleansing Flames*, Divine Power, Geniekind, Raise Dead, True Seeing.
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