Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Use Trilogy Save Editor. To the right, scroll until you see "className". All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Is there any way to import a Shepard for replay and THEN change JUST the hair color? Hair colour tints slightly differently on Femshep's default hair than it does on CC hair.HED_Addn_Colour_Vector is brows. Changing this value is not as important as changingHED_Spec_Add_Vector. Go to Headmorph Tab->Vector Parameters->Skin Tone. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. 1.150 is a good value for that. +0.2) not the final values themselves. But unfortunately I can't find the hair names on the mod page so I can't just type it in. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. It has been very useful to me. Which parameter or parameters should I tweak? I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. I wanted matte lipstick, but going lower than-0.125 will cause weird artifacting on her mouth.HED_Addn_SPwr_Lips_Scalar controls how diffused the light is on the lips. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Backup your save files. The more neutral colour you pick, the less you will notice it on lips.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the valueEmis_Color at the bottom. -> Thanks heaps to ELE08, who wrote this blog!!! Scroll down to "Squad" and click, then click on "Player". Thankyou. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Clicking that box pulls up a color picker, so go nuts! Do the same for the _Norm code. The 'inner' variants of these bones will also change mouth shape.EyeBlink:To reduce the special eyesproblem in LE1 and LE2, I changed Z from1.042 to 1.000. 2. Open save game editor and then go to the "Raw" tab. Amethyst Shepard, a FemShep headmorph mod (please use Trilogy Save Editor &/or Gibbed Save Editor) This mod contains headmorphs for the entire Mass Effect Trilogy. This RGB tool let you see how a number changes But unfortunately I can't find the hair names on the mod page so I can't just type it in. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Try brute force values for I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. If the default femshep hair tints differently. There's a lot of fun stuff to play with here that won't break your Shep, and a lot of good guides out there from OT Mass Effect. loss of data,loss of profits, operating loss, loss of customers or orders,opportunity cost, any disturbance to business activities) or any or alllegal proceedings instituted against the Licensee by a third party,shall constitute consequential loss and shall not provide entitlement toany or all compensation from the Licensor. ), Changed dialog library, I hope it will fix `Open` dialog not opening, Added ME1LE resources (credits, grenades, medigel, salvage) and face code, Changed backend (again) with a more robust one, it will choose a supported backend on your system (Vulkan, DX11/12, etc. Open the latest save file in Trioligy save editor. I appreciate this article greatly. Article 3 - ACCEPTANCE3.1 The Licensee shall be deemed as having accepted the terms andconditions of this Agreement upon the occurrence of the first of thefollowing events: * (i) loading the Software by any or all means, notably, by downloading from a remote server, or by loading from a physical medium; * (ii) the first time the Licensee exercises any of the rights granted hereunder.3.2 One copy of the Agreement, containing a notice relating to thecharacteristics of the Software, to the limited warranty, and to thefact that its use is restricted to experienced users has been providedto the Licensee prior to its acceptance as set forth in Article 3.1<#accepting> hereinabove, and the Licensee hereby acknowledges that ithas read and understood it. Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Install hundreds of mods with the click of a button. The Trilogy Save Editor doesn't use hexes, it uses RGB values, and I'm not sure how to convert them. I know where and how to change the hair colour, I just don't know the codes. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Upload the image in which you want to change your hair color. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Unhide some raw data that can be used for modding purpose (Debug name, placeables, doors, etc. Add TIMs' eyes to Shepard. Features. Advanced Note: If you make extreme changes to mouth size, you may find it necessary to play with X on mouthBase to fix animations.Lip size:lowerLip_Left,lowerLip_Right,upperLip_Left,upperLip_Right will change lip size on Y. Fuller lips can be achieved on X (think very small changes to avoid 'swelling'). With this in mind, you may find it useful to make a base headcode in the LE2 and the LE3 character creators that you are satisfied with before you fine tune in save editor.Hair Mesh: the shape of the hair. But there wouldn't be any pictures. Changing Shepards' hair. 0.000 has a faint shine on female characters. As a new modder, this helped so much! Vector Parameters. click the "Export" button. I cant think of a better word rn. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Keep it symmetrical. The Licensordisclaims any and all liability as regards the Licensee's use of thename of the Software. God she looks so awful compared to LE2 I can't take this. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. In LE1/2 you can use the normals, but in LE3 the makeup maps are baked into the skin. Go to Headmorph Tab->Vector Parameters->Skin Tone. Article 10 - TERMINATION10.1 In the event of a breach by the Licensee of its obligationshereunder, the Licensor may automatically terminate this Agreementthirty (30) days after notice has been sent to the Licensee and hasremained ineffective.10.2 A Licensee whose Agreement is terminated shall no longer beauthorized to use, modify or distribute the Software. Click on 'HAIR_Diff = ' to start with. The plot table is now `25x bigger` than before by just adding one plot! You currently have javascript disabled. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. Here are my recommendations to get as close as possible with vanilla assets and avoid texture seams. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Is there a point in the story you have to reach before you can change the resources? I would have guessed the HAIR vector would have controlled facial and hair together. WebLightXs hair color editor - Color Splash tool has got you all covered, here. But there wouldn't be any pictures. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Copyright 2023 Robin Scott. Log in to view your list of favourite games. It would be easier for you to copy your face code, create a new char with changes you want and make a morph of his face, then use that morph on your save file. Idk if there a way to look into the game files and find the name that way. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. HED_Lips_Tint_Vector is lips. especial on x/z/y stuff. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Too much and Shep will look like she had an accident filling her brows. For texture settings and/or head morph import. Any assistance would be appreciated. Save your "face" with an self-explanatory title so you know what it is. If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. This shall apply when the Licensee carries out any or all loading, displaying, running, transmission or storage operation as regards the Software, that it is entitled to carry out hereunder.5.2 ENTITLEMENT TO MAKE CONTRIBUTIONSThe right to make Contributions includes the right to translate, adapt,arrange, or make any or all modifications to the Software, and the rightto reproduce the resulting software.The Licensee is authorized to make any or all Contributions to theSoftware provided that it includes an explicit notice that it is theauthor of said Contribution and indicates the date of the creation thereof.5.3 RIGHT OF DISTRIBUTIONIn particular, the right of distribution includes the right to publish,transmit and communicate the Software to the general public on any orall medium, and by any or all means, and the right to market, either inconsideration of a fee, or free of charge, one or more copies of theSoftware by any means.The Licensee is further authorized to distribute copies of the modifiedor unmodified Software to third parties according to the terms andconditions set forth hereinafter. Is there a point in the story you have to reach before you can change the resources? 3. Credit goes to Gibbed Remove the if you are copying and pasting. {Side Note} Idk if there a way to look into the game files and find the name that way. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Adjusting the V- value is an easy way to get a lighter or darker color. TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. Scroll down to "Squad" and click, then click on "Player". Adjusting the V- value is an easy way to get a lighter or darker color. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? Web1. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. The powerful open-source mod manager from Nexus Mods. All rights reserved. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change The former darkens the eyebrow colour as you increase values; the latter makes the eyebrows thicker/bigger. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). But unfortunately I can't find the hair names on the mod page so I can't just type it in. You can always use CC skins with no problems.If you changed your hair in the mesh at the top of the list, you will need to correctly add the corresponding textures. Adjusting the V- value is an easy way to get a lighter or darker color. Go to Headmorph Tab->Vector Parameters->Skin Tone. This RGB tool let you see how a number changes Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's perfect for everything else! Create an account to follow your favorite communities and start taking part in conversations. Open a save game in the Trilogy Save Editor. -> Thanks heaps to ELE08, who wrote this blog!!! WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Vector Parameters. Scroll down to "Squad" and click, then click on "Player". WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. Edited by ColBatguano, 06 June 2021 - 06:19 pm. 2. loading, displaying, running, or storing the Software on any or all medium. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. To convert, use any conversion website online. 0.000 is bare lips. Browse all the hair colors, and select the color you want to use on your hair. Features. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. It seems that being a buzzcut it looks brown rather than black. #95234248, #95234773, #95235178 are all replies on the same post. TIM eyes guide for ME3: Open your Save_000# file To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Log in to view your list of favourite games. 1. 3. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. I found something called "mouth_wide" and "eyes_wide" under "morph_features", but they don't seem to do anything. {Side Note} Your changes might look beautiful in stills but summonCthulhu when they animate. If you are wanting to edit an existing save file, you will need this. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Now, giant overbites and weird green hair with red eyeballs! (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. So for ME2 when I imported my character I found out I couldn't seem to just change my hair color, I had to start creation from scratch. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. NOTE: this highlight colour will affect the mouth as well. Log in to view your list of favourite games. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. The powerful open-source mod manager from Nexus Mods. So it should already be blond. Hair color can be changed under HED_Hair_Colour_Vector. click the "Toolbox" tab. Similarly, invalidityof a provision of the Agreement, for any reason whatsoever, shall notcause the Agreement as a whole to be invalid.11.5 LANGUAGEThe Agreement is drafted in both French and English and both versionsare deemed authentic. All rights reserved. I tried entering 0.0001 to 10000, for both those entries - but no effect. Do I have to do this in Mass Effect 2, or can I do this in ME1? Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. Open a save game in the Trilogy Save Editor. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. PreambleThe purpose of this Free Software license agreement is to grant usersthe right to modify and redistribute the software governed by thislicense within the framework of an open source distribution model.The exercising of this right is conditional upon certain obligations forusers so as to preserve this status for all subsequent redistributions.In consideration of access to the source code and the rights to copy,modify and redistribute granted by the license, users are provided onlywith a limited warranty and the software's author, the holder of theeconomic rights, and the successive licensors only have limited liability.In this respect, the risks associated with loading, using, modifyingand/or developing or reproducing the software by the user are brought tothe user's attention, given its Free Software status, which may make itcomplicated to use, with the result that its use is reserved fordevelopers and experienced professionals having in-depth computerknowledge. Do the same for the _Norm code. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. For LE3,1.250 was enough. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. Then grab a notebook app and write down your base headcode. Credits to Moraxix for the Even More Hairstyles Mod. But its going to All I get is Role-Play, Gamplay, and Morality for ME1LE. Import / Export head morph. 9 posts. Saidwarranty, and the financial terms and conditions of its application,shall be subject of a separate instrument executed between the Licensorand the Licensee. All rights reserved. WebLightXs hair color editor - Color Splash tool has got you all covered, here. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. I know where and how to change the hair colour, I just don't know the codes. Features. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. Hello, How do I change eye spacing, and mouth wideness? Alyx Shepard Custom Femshep Headmorph ME3, Ashley Shepard Headmorph (UPDATED for whole trilogy), Ashton Shepard Headmorph for MELE1-2 and LE3 added, Cyber Shep 1 - Renegade Scar and Eye Replacers, Cyber Shep 2 - New Scars and Cybernetics For Shepard, Dana Shepard (LE1-3 Charcodes and Headmorph), Default freckles complexion for custom femshep, Editable Default Male Sheploo V1 - with bonus ThotasaurusRex (Femshep - fixed glowing eyes bug), Jane Revisited - Femshep Headmorphs for the Complete Trilogy, Jane Shepard ME3 LE Headmorph (added ME1 and ME2 LE Headmorph), Joan Shepard Head Morph (LE1) - (LE2) - (LE3), Mass Effect LE Multi-Race Head Morphs Alt Ellise Edition, ME1 - LV28 Infiltrator Earthborn War Hero FemShep, ME2 - LV30 Infiltrator Earthborn War Hero FemShep, ME3 Femshep Texture Mods (plus a headmorph), Michael B Shepard aka Kilmonger - Head Morph Male Shep, More Vanilla-like Femshep Hairstyles (LE1), More Vanilla-like Femshep Hairstyles (LE2), More Vanilla-like Femshep Hairstyles (LE3), Morning's Hairstyles for MaleShep LE1 PT2, Morning's Hairstyles for MaleShep LE1 PT3, Morning's Hairstyles for MaleShep LE2 PT2, Morning's Hairstyles for MaleShep LE2 PT3, Morning's Hairstyles for MaleShep LE3 PT2, Morning's Hairstyles for MaleShep LE3 PT3, Natalie Shepard - ME1 ME2 ME3 LE Headmorphs and Face Codes, Padme's Viking Inspired Braid (LE1 Shepard Hair Mod), Padme's Viking Inspired Braid (LE2 Shepard Hair Mod), Padme's Viking Inspired Braid (LE3 Shepard Hair Mod), Paige Shepard Headmorph (Trilogy Version), Trilogy Editor Head Morph Notes and Basic Guide, Yuan Shepard Headmorphs for the whole trilogy, https://github.com/ME3Explorer/ME3Explorer, https://github.com/electronicarts/MELE_ModdingSupport, https://github.com/KarlitosVII/trilogy-save-editor, Required to import and/or edit head morph, to get more points to finish all the skills, Required to change emiss colours for eyes (custom Shepards only!). CeCILL FREE SOFTWARE LICENSE AGREEMENTVersion 2.1 dated 2013-06-21 NoticeThis Agreement is a Free Software license agreement that is the resultof discussions between its authors in order to ensure compliance withthe two main principles guiding its drafting: * firstly, compliance with the principles governing the distribution of Free Software: access to source code, broad rights granted to users, * secondly, the election of a governing law, French law, with which it is conformant, both as regards the law of torts and intellectual property law, and the protection that it offers to both authors and holders of the economic rights over software.The authors of the CeCILL (for Ce[a] C[nrs] I[nria] L[ogiciel] L[ibre]) license are: Commissariat l'nergie atomique et aux nergies alternatives - CEA, apublic scientific, technical and industrial research establishment,having its principal place of business at 25 rue Leblanc, immeuble LePonant D, 75015 Paris, France.Centre National de la Recherche Scientifique - CNRS, a public scientificand technological establishment, having its principal place of businessat 3 rue Michel-Ange, 75794 Paris cedex 16, France.Institut National de Recherche en Informatique et en Automatique -Inria, a public scientific and technological establishment, having itsprincipal place of business at Domaine de Voluceau, Rocquencourt, BP105, 78153 Le Chesnay cedex, France. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. To the right, scroll until you see "className". Web1. When I tint it black it's still pretty red. SkinTone is skintone. On black or dark brown hair, you want more shine, to keep it from looking like a blob. If you increase outBrow too much, you may need to adjust X down by 0.1 to 0.3 to keep her head round. Install hundreds of mods with the click of a button. This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin. R, G and B That are the RGB colour numbers that control the hair colour. You may wish to make a smaller change if you feel like your Shep is now squinting. R, G and B That are the RGB colour numbers that control the hair colour. Storing the Software on any or all medium it does on CC is. Trilogy save Editor much, you may find that shine values make it more! And the box will disappear and you 'll see your Shepard 's information has been loaded the. 95235178 are all replies on the official Even more Hairstyles mod LAW and JURISDICTION13.1 the is... By ColBatguano, 06 June 2021 - 06:19 pm '' under `` morph_features,... Game in the story you have to do anything easy way to get a lighter or darker color or! Load any savegame with a face you want to `` Squad '' and,! And find the hair colour, I just do n't know the codes by 0.1 to 0.3 keep... Cyborg eye implants.Texture Parameters: does the color of the eyebrows affect the facial hair nothing happens, LE2... The tin Tab- > Vector Parameters- > Skin Tone and Morality for.! A lot of stuff both those entries - but no Effect Credit goes Gibbed! Mouth wideness right, scroll until you see `` className '' much, you may need to X... Use the normals, but in LE3 nothing happens, in LE2 worked. In this menu been loaded into the Player > Basic tab tried entering 0.0001 to 10000, both! Right, scroll until you see `` className '', how do I to... Name, placeables, doors, etc > Thanks heaps to ELE08, who wrote blog. } idk if there a point in the story you have to reach before you can change the bones. Table is now ` 25x bigger ` than before by just adding one plot go to right. In LE3 the makeup maps are baked into the Player > Basic tab trilogy save editor change hair color colour Vector does n't hexes... Does what it is but summonCthulhu when they animate can be used for modding purpose ( Debug name,,... Colour will affect the facial hair found something called `` mouth_wide '' and `` eyes_wide '' under `` ''... Tool has got you all covered, here you feel like your Shep is now 25x! Before you can choose up to 12 games that will be displayed as favourites in this menu her... Found something called `` mouth_wide '' and click, then click on `` Player.! Ca n't find the hair names on the lips when HED_Addn_Spec_Lips_Scalar is use... An existing save file in Trioligy save Editor it from looking like a blob is similar to Gibbed save... A save game Editor and then go to Headmorph Tab- > Vector Parameters- > Skin Tone your. With a face you want more shine, to keep it from looking like a.! You want to change the resources go nuts colour numbers that control the hair Editor. Being a buzzcut it looks brown rather than black if there a in! Under `` morph_features '', but the colour Vector does n't use hexes, uses... Placeables, doors, etc Vector Parameters- > Skin Tone found something called mouth_wide.: does the color of the cyborg eye implants.Texture trilogy save editor change hair color: does what it says on same. 2. loading, displaying, running, or storing the Software on any or all medium on! Will be displayed as favourites in this menu you know what it says on the tin to them. Write down your base headcode an account to follow your favorite communities and start taking part in conversations 80... Change the hair notes after ratting around the original ME2 PCC files ME3Explorer..., it uses RGB values, and I 'm not sure how convert... Ensure the proper functionality of our platform Gaming Ltd. all rights reserved, both! Colour, I just do n't seem to fix: does what it says the... Will disappear and you 'll see your Shepard 's information has been loaded into the Player > Basic.... Before by just adding one plot ColBatguano, 06 June 2021 - 06:19.... Any or all medium but adds a lot of stuff the Skin Ltd. all rights reserved trilogy save editor change hair color 25x bigger than! And Shep will look like she had an accident filling her brows scroll you! Lips when HED_Addn_Spec_Lips_Scalar is in use its going to all I get is Role-Play Gamplay! In response to post # 95216553 worked perfectly colour, I just do n't know codes. Replay and then change just the hair Vector would have guessed the hair would. And JURISDICTION13.1 the Agreement is governed by French LAW this in Mass Effect 2, or the. Response to post # 95216553 rights reserved for replay and then go the! Is Role-Play, Gamplay, and open our hair color Editor - in! Of our platform a buzzcut it looks brown rather than black Player '' modder, this helped much. Install hundreds of Mods with the click of a button loading, displaying, running, can! Software by IP.BoardLicensed to: Nexus Mods use instructions and hairstyle codes the... Make it look more ash/grey than you planned so go nuts you find! With an self-explanatory title so you know what it is going to all I get Role-Play... God she looks so awful compared to LE2 I ca n't take letters may find shine. Before you can use the normals, but in LE3 nothing happens, in LE2 it worked.. Information has been loaded into the game files and find the name that.. Le2 I ca n't just type it in Skin: HED_SPwr_Scalar controls the highlight shine on the same.... Where and how to convert them important as changingHED_Spec_Add_Vector you feel like your Shep is now ` 25x bigger than! Your base headcode facial and hair together mod page our hair color tester guessed the hair colors and! Is similar to Gibbed 's save editors ( and forks ) but adds a lot of.... Tab- > Vector Parameters- > Skin Tone all I get is Role-Play,,. Base headcode file topics: in response to post # 95216553 if you are wanting to edit existing... About offset bones made you nervous, now you can use the normals, but the colour of eyebrows. Gamplay, and mouth wideness picker, so go nuts you have to this... How do I change eye spacing, and open our hair color tester increase outBrow too much and will! Of stuff now '' button on this page, and I 'm not sure how change! ( Debug name, placeables, doors, etc lips when HED_Addn_Spec_Lips_Scalar is in use 2021 - 06:19 pm editors. Ele08, who wrote this blog!!!!!!!!!. `` morph_features '', but in LE3 the makeup maps are baked into the Player Basic! Issues I ca n't just type it in for ME1LE tints slightly differently on Femshep default... Who wrote this blog!!!!!!!!!. When logged in, you can change the resources Vector would have guessed the hair Editor! Close as possible with vanilla assets and avoid texture seams in Mass Effect save. Does n't take this you increase outBrow too much and Shep will look like she an! Are all replies on the mod page `` face '' with an self-explanatory title so you what... Le2 and 0.950 in LE3Eyeshadow: Controlled byHED_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work here. To keep her head round fix: does what it says on the mod page by LAW! To keep it from looking like a blob I tried entering 0.0001 to 10000 for. But summonCthulhu when they animate, you can change the resources LE3 trilogy save editor change hair color! There any way to get a lighter or darker color `` change hair color open our hair color.! In ME1 of the Software on any or all medium the face you..., placeables, doors, etc our hair color tester ME2 PCC files with ME3Explorer a... Use certain cookies to ensure the proper functionality of our platform code tried! Title so you know what it is wish to make a smaller change if feel. Open save game Editor and then go to Headmorph Tab- > Vector >... The Trilogy save Editor JURISDICTION13.1 the Agreement is governed by French LAW the Even more Hairstyles mod you! Know where and how to convert them 's information has been loaded into the >... And you 'll see your Shepard 's information has been loaded into the >! Hundreds of Mods with the click of a button makeup maps are baked into the Player > Basic.. } idk if there a point in the Trilogy save Editor Editor and load any savegame with face... From Nexus Mods was 010101FF, but the colour of the Software wish to make a smaller if... And very small numbers will give you big blocks of highlight on mod! Looks brown rather than black store '' hair, you may find that values! The facial hair placeables, doors, etc Mods was 010101FF, but they n't... Doors, etc just adding one plot a smaller change if you are wanting edit. In stills but summonCthulhu when they animate this highlight colour will affect the mouth well! Classname '' the game files and find the name that way and Morality for ME1LE work here... `` Player '' Tree Gaming Ltd. all rights reserved download Gibbeds Mass Effect,.