This is reason enough to take the mark of Tzeentch on some units, since it helps you cast one of your key spells. We talk about the special characters in their relevant legion articles: Chaos Space Marines have four options at the Troops slot and theyve all got some value, ranging largely from utility with Legionaries to being dirt cheap with Cultist Mobs. The Long War can be OK, but generally is only decent if youre going second and able to reliably score by taking an opponent off an objective. If thats the case, gross. If you read through the whole thing, you have this authors eternal thanks. Heres some of the big stuff from the new Codex: Thats right, your basic marines Chaos Space Marines Legionnaires now get two wounds. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. Pick a CORE, DAEMONKIN, or CHARACTER unit within 18. Good for Obliterators. A Chaos Space Marines army can include a Chaos Knights Superheavy Auxiliary Detachment of Dreadblade Chaos Knights as AGENTS OF CHAOS. Whether teleporting in or walking up the table, they can reliably put out some solid shots, though theyre much more effective against smaller targets where their Warp Hail firing mode (D6+9 shots) can let them casually wipe units off the table than they are when it comes to firing heavier modes, though even their focused shots throwing out D3 S9 Ap-3 4 damage shots each are nothing to sneeze at. Having the mark of Slaanesh also means they can be blessed with Delightful Agonies, giving them a 5+ feel no pain on top of 2+ save and -1 to wound. . The Master of Executions is basically designed to be a mortal wounds machine, and pairs well with Hatred Incarnate (+1 attack/strength on the charge, re-roll hits), to let him fish for mortal wounds and get the extra attack, and also with Ulocca, which lets him generate extra mortals on the hit rolls that dont immediately become two mortal wounds. New Chaos Space Marine Codex 2022 . Once your unit gets out, the Dreadclaw can still be a menace in its own right. Two guys with chainswords, one guy with a heavy chainaxe, one guy with a balefire tome, and the champion has a power fist. This is incredibly good, particularly in the Emperors Children where units that normally cant have the SLAANESH keyword can get it, like say, Land Raiders shooting D6+2 damage shots. When a unit with this ability Remains stationary during the Movement phase (or is a TERMINATOR or BIKER) fires a Rapid Fire bolt weapon, it can make double the number of attacks. The main issue with the Dark Commune is that as a Cultist unit, its locked out of the best Prayers and Dark Hereticus powers. Until the end of the phase, that unit can target the enemy even if it is within Engagement range of other units, and when shooting that enemy, you cant re-roll the hit roll, plus unmodified hit rolls of 1 score hits against the friendly unit instead (you resolve these after hits to the enemy unit). Note that Psykers cant have the Mark of Khorne. When taking a Rhino, your best bet is to leave the models inside for as long as possible, treating it like a pinata full of death. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. Havocs work best in Black Legion (+1 to hit against closest eligible target), and Iron Warriors (ignore cover), and have some play in Emperors Children, though in that case youll take Blastmasters instead. Hes not a particularly strong fighter in melee, and his axe, while solid at 2 damage, isnt good enough to really make him worth it. Use at the start of your opponents Shooting phase. Chaos Space Marine Engagements with the Imperium, ca. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. Chaos is coming. Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. is very, very good and helps make your most durable units even harder to remove. I don't buy books for this reason. and secondary objectives. If youre taking a unit, you should absolutely give them an icon, and you may as well give them plasma pistols as the only upgrade you can take on them. As a unit, Cultists are fragile and they dont shoot or fight particularly well. This isnt bad, but having a gun with Blast means that while the Defiler is in melee, a thing it is ostensibly here for, it cant shoot. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. On top of that, the Mark of Slaanesh gives you the, Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while, lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. In the first Battle Round of a game, your army will be engaged in Wanton Destruction,which grants an extra hit for each unmodified hit roll of six (a.k.a. Pick an enemy unit within Engagement Range of that unit, then roll a D6 for each model in that JUMP PACk unit within Engagement range of the enemy unit. This is pretty good, if not quite as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn just remember that they lose the 5+ invulnerable save. If you happen to have them in an Emperors Children list, they also get the Slaanesh keyword, and become a solid target for. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. Animated suits of armor stolen from the Thousand Sons, Rubric Marines pack a mean punch thanks to their AP-2 ranged weapons and come with a Psyker who can toss out mortal wounds. Use in your Charge phase, when a JUMP PACK unit finishes a charge move. Chaos Space Marines have a solid psychic game, even if its not on the level of Thousand Sons. as they are not a CULTIST MOB). If you disable this cookie, we will not be able to save your preferences. Abaddons got the benefit of all four marks of Chaos, plus a 4+ invulnerable save and he cant take more than 3 wounds per phase. This ability replaces and upgrades the usual rules for firing Rapid Fire weapons, such as Bolters. Sure, sure, theyve gotten a few kits butwheres the codex at? Heres the Quote from Games Workshop: And as for future codexes for other genetically engineered transhuman warriors (both of the shiny grey and spikey variety), the same will apply to them. Incredibly good. This is just too situational to matter and will only even be on the table if you have missile launcher havocs. Thats pretty narrow, but thats the only circumstance that can make this worth taking. This means that against armies which have an easier time scoring, youll be racing against the clock to wipe them out before they can put a game out of reach. It really wants to go on a big unit of Terminators or Chosen or Possessed to help keep them on the table. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely youre better off going Chaos Knights if you want to take that many big machines. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. Granted, it has a bit more value in the current meta, where Harpies and Sunshark Bombers are more common, but even with it hitting on 2s and doing 4 damage per swing to those targets its unlikely to actually kill one in a single round of combat. These are WS/BS 4+, S/T 3 models with a 5+ save, marking them as slightly more durable than standard Cultists. Warp Talons are daemonic versions of Raptors, boasting a pair of Warp claws (lightning claws), plus a 5+ invulnerable save and ability to trap opponents and keep them from falling back if you win a roll off (50/50 odds). It also gives you access to the Chaos Space Marine version of Transhuman Physiology, which can make your Characters much more durable in a pinch. If youre taking Warp Talons, the ideal method is a five-model squad that starts on the board and can harass and tie up key enemy units and trade up against potentially nastier targets. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Chosen, Possessed, and Terminators can all become nightmares to shift with 3-wounds and countless durability synergies. You can give a specific relic to a Champion in a TRAITORIS ASTARTES unit if your Warlord is a CSM Character. Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline Prescience is the best pick of those. It takes effect until the beginning of your next Command phase. Give the sorcerer Warptime so they can Advance + Move around the table and shoot without penalty and watch them go, immolating targets you want to remove. How durable are the Rubrics and Plague Marines going to be? If you have to kill, then kill in the best manner. Chaos Space Marines have access to a large number of Stratagems through their Codex, with each legion having their own set of Stratagems well discuss in their articles. Free shipping for many products! There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. That unit gets +1 Toughness. Use in the Shooting or Fight phase to give a DAEMON ENGINE in your army +1 BS and WS. If theres a downside to this, its that you cant combine it with a Mark of Chaos. This website uses cookies so that we can provide you with the best user experience possible. This is a unit that can reliably hold the middle of the table with support from a Master of Possession and can brawl with most of the games major threats. While there are other ways to soup, including lists that run Abaddon, Mortarion, and Magnus, the most common and popular ways to soup for Chaos Space Marines are to either include Chaos Knights in the army or a detachment of Chaos Daemons. Its great on Chosen and Biker units who dont get an invuln innately unlike Terminators and Possessed, and likewise solid on big characters who need to tank a few more hits. Will you do the same? Terrax-pattern Termite Assault Drill-Credit: Pendulin. They basically run around with a 2+ save. CHAOS UNDIVIDED model only. ALL THE CHAOS REVEALS! Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. You also dont have to put it into deep strike its tough enough that if youre taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table. They also enjoy the mortal wound protection that Word Bearers or Iron Warriors can bring. Devoted to nothing but his own perverted ideal of perfecting Space Marine flesh, he has become a chirurgeon and scientist without peer, mainly because hell conduct experiments no sane person would dare consider. Pick a NURGLE unit within 18. This is another very solid durability buff, and can pair well with Nurgle Terminators who want the added durability. Give them the. On top of that, the Mark of Slaanesh gives you the Murderous Perfection Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while Excessive Cruelty lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. In this section well cover the main rules for the army, starting with the factions army-wide special rules, then diving into the Stratagems, Warlord Traits, Relics, Secondary Objectives, and Psychic Powers available to all Chaos Space Marines. One of the most interesting aspects of Traitor Guardsmen is that they have the CULTISTS keyword, meaning they can be affected by abilities and stratagems that work on Cultists such as the auras of the Dark Apostle and Dark Commune (though note that they cant be brought back with. There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. Each subfaction has its own Traits, Relics, and Stratagems setting it apart from its traitorous siblings. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. This volume 10 attacks total makes him an excellent target for the. They still lack the CORE keyword. Suffice to say, there are reasons to include these units in your armies, and each of them plays differently outside of their parent legions in ways that affect how they play. Its also one of the few ways to get hit re-rolls on your characters. These guys were so powerful they had to be nerfed not one, not two, but. This pairs exceptionally well with the Black Mace, where suddenly youre hitting at AP-4 and 3 damage, with wounds spilling over. If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Basically, your army is going to be getting a lot more hits no matter what round it is and your enemies should cower appropriately. Pick a TZEENTCH unit within 18. Heres the thing to remember with this: You also have the Mark of Nurgle, so youre never getting wounded on a 2+ to begin with unless there are modifiers in play. Chaos Space Marines box. Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. To the Disco Lords detriment, hes no longer the force multiplier he used to be: His previous +1 to hit aura has been replaced with the ability to give a single VEHICLE +1 to hit in melee for a round, or alternately he can curse a vehicle, hitting an enemy vehicle for a few mortal wounds. Pick a friendly CORE, CULTISTS, or CHARACTER unit within 6. Custom40k Homebrew - Alternate activation, huge customisation, better balance and more fun! On top of that he can intervene 6 and re-rolls wound rolls against characters. And also Im pretty sure Chaos is getting some NASTY new tricks. Giving +1 Toughness is going to do the most work for you on T4 models, but you can also pair this with something like Berzerkers to give them Strength 7 on the charge, helping them hack up vehicles. Thats the most reliable weapon on the model, however. Its a good way to take down bigger targets, or give something a reason to avoid fighting you. Giving Terminators T5 is great, and giving a Land Raider T10 is hilarious. On Plague Marines this makes them even tougher than they are in Death Guard, as S5 guns will only wound them on a 5+, though they lose Inexorable Advance for their trouble and cant currently gain the ICON keyword. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. You can upgrade the Traitor Sergeant to have a plasma pistol and a power sword at a cost of +5 points for either option, neither of which youre likely to take. Theres a ton of ground to cover, so rather than try and put it all in one article, weve chosen to put each legion and subfaction into its own section. 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