echo knight hexblade

Well, dont worry. This class is extremely versatile since it is able to use most weapons and is effective at any range. The invocations for this build are pretty similar to the previous one. Or GWF FS +GWM feat? Path of the Storm Herald. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Press question mark to learn the rest of the keyboard shortcuts. Hexblade Warlocks have a lot of good options. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Ive since updated the post to make this clear. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Just switch to a finesse weapon. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. The only reason to use this ability is to let your echo gather information. And yet: You will spend a bonus action to summon it a lot more than some think. If you already have some temp HP from another source, you cant even use it. Youll also want to grab a magical halberd or glaive as soon as possible. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! Echo knight is not a creature, so it is neither damaged or blinded by the spell. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. Fight with Clones: Echo Knight 5E Guide. The extra toughness and fighting style are welcome as well. Hexblade is hard to rank because of it being used mainly for dips. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Also, if you start a combat with no Unleash Incarnations, you gain one. Its completely unclear from the text that this is the case. I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? It also cannot be the target of certain spells. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. And now Theres two of them! Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Create an account to follow your favorite communities and start taking part in conversations. Con will be better. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. 2. , having all of your allies get a pocket fighter is only so useful. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. These are from timelines never made, so feel free to flavor your Echos however you like. Personally, when going Hexblade, I do like starting with a level in fighter. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Thats frightfully good. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Specifically in the areas ofwhat featsshould I be looking at? Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Well, dont worry. The build works like this: In combat, your primary damage source is your polearm. The Fighter is one of the most versatile classes in the game. Maybe not so much. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. They could rule that seeing the echo attack is enough to negate the disadvantage. This can greatly extend your available movement during your turn. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. The echo itself has no senses at all, it is an object. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Monk. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. You can get A Monster for Every Season: Summer 2 now at Gumroad. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. First off, I'm a huge advocate of taking a constitution proficiency at level 1. Save my name, email, and website in this browser for the next time I comment. The Echo Knight is a wild departure. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Now you can! I eagerly await theForum's Wisdom on this matter. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Do you know how high the campaign will go, level-wise? Spells for this build are similar to the Polearm Warlock. This will cost you your Echo, but you can always just create another one. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. Whats the best progression in your eyes from here? Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). Hex takes your concentration and uses a bonus action. Finally a slightly underwhelming ability. Battlefield control spells are your friend. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 16 Hexblade / 4 Fighter is genuinely better! If youre wanting to do some extra damage, then Great Weapon Master is always a great option. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. I've been playing a fighter/warlock multiclass since level six. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. I do think fighter brings a lot to the table. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. The Echo Knight is a solid fighter subclass. -More eldritch invocations. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. So If youre a butterfly, dont read any further. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. This is about to get temporally wacky with our Echo Knight 5E Guide. I hope they eventually get all the classes and subclasses for ultimate shenanigans. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. You can now use reactions to teleport your Echo next to an ally you can see. This costs 15ft of your movement. Note that you are making this attack, not the Echo. Admittedly, the first part of this ability is only solid. And thats all in a single round with no additional buffs. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. Also, at 3rd level (! Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. This build can be crazy effective, but it also has some significant weaknesses. blindsight or confined spaces). Am I understanding the tradeoff correctly? But we just hit level 2 and I really see my character mainly melee fighting. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. Thanks, youre correct. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). So who cares if you don't get Extra Attack until level 8? However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Fire Emblem Engage. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. 4. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? Then the Barbarian enters your actual reach. These days I like to use RPGs to develop my creative problem-solving skills as well. . Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. 6. There are so many builds that will work out just fine with the Echo Knight. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Create an account to follow your favorite communities and start taking part in conversations. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. This refreshes with any kind of rest. The opportunity attack thing is tricky. Second wind won't do much, but it's nice. Hello, Im working on a build for an upcoming high level (11-20) campaign. You also get a ton of out-of-combat utility, which is unusual in a Fighter. I would advise Custom Origin, maybe Fey-Touched as the feat. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. Either path works, but a melee build is somewhat more likely. I'd love to see this all spelled out if you want to submit it there. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. Overwatch 2 Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . Youll probably be relying on a spear and Eldritch Blast until then. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. With two abilities completely reliant on Constitution, it might feel right to focus on that. Other races offer Charisma boosts, like the Half-Elf . Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. and,how should I divide multiclass levels going forwards? Again, there is no limit to the number of times you can use this ability. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . Yes. After all, it's just another Fighter for the player to work with. This is not a big power bump, although the added flexibility is nice. Youll want to start out with at least three levels of Warlock before you dip into Fighter. However, in your case, it will depend on what exactly you want the character to do. Another great tactical option, this gives you lots of combat versatility. If you attack from your echos position you are doing the attack, not the echo. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. One of the worst parts about the echo is the 1 hit point rule. it's an echo knight) striker and single target control with sentinel. You can find more articles by me (Shard) here. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Start with 18 Cha, get 20 by level 4. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). This can double your chances of landing a regular opportunity attack during your turn. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Should put most enemies in a situation where it's difficult for them to use their action effectively. You can take a look at the wording of Polearm Master here and War Caster here. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. However, do keep in mind that your Echo can only be 30 ft away from you. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss.

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