To underline the differences in the sizes of craft, ships of different size categories tend to be priced an order of magnitude apart. Final Fantasy 6 was definitely an "influence". It will make your life much easier. First, as I've already posted above, the environmental puzzles are just too easy (not the secrets, but those that allow to avoid combat or just are required to pass through), throwing in some Dungeon Master-like (or at least Grimrock-like) evil brainteasers would be really great. Also mine carts! Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. There is also a hidden dungeon at the south edge of displaced street (just north of the east-west wood bridge you rebuild) that you can reach with a piton and a rope! Destructible terrain and elemental interactions flood the battlefield, then shock everyone with lightning! - 96% of the 213 user reviews for this game are positive. It was released on Steam for Microsoft Windows on November 2, 2015 This is an indie turn-based tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Beyond the normal skills you also can learn three passives from each class; you dont benefit from a passive unless you put it in one of the three passive slots available to a character, but passives can be carried over between classes. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. A guide to help you out with your journey through the Voidspire. To use a blueprint you simply drag a piece of crafting material over to it and it makes an item of that type. Unfortunately, the developer didn't manage to replicate the formula with their two later releases in the genre (Alvora Tactics and Horizon's Gate.) This item has been removed from the community because it violates Steam Community & Content Guidelines. For Voidspire Tactics on the PC, GameFAQs has game information and a community message board for game discussion. You dont physically move around this hub and instead have several different locations you can click on to travel to. A dark room isnt merely inconvenient, it can be outright devastating as light sources, and the strength of the light sources in question, can greatly influence the hit rate of attacks. Posted by u/[deleted] 6 years ago. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! For the most part, this is a relatively standard grid-based tactical turn-based combat system, though with a few nuances worth noting. Open-ended exploration - traverse a nonlinear world full of secrets Pacing in general is also handled well as both HP and MP rapidly restore while walking around outside of combat and the only penalty for a party member dying is a temporary reduction to their maximum HP until you find a campfire or a bed to rest at. February 18. Any enemies you defeat and any items you take in internal areas dont come back on future runs, but the layouts of each of these locations are usually distinctive enough that you can quickly tell if youve already been somewhere upon entering it and youre not going to see every internal area a region has to offer in a single dungeon run. Other than fights external rooms can sometimes contain puzzles like sliding around blobs which explode and reveal items when they touch each other or pushing around blocks with pipes which you have to connect to open a treasure chest. As far as procedural generation goes, some masks and possibly some blueprints are definitely tied to specific fights, but I think for the most part the locations of masks and blueprints in internal areas are fixed in stone while the actual identities of these items are randomized so the order in which you gain access to classes and item types can vary between playthroughs. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Get Voidspire Tactics CD Keys at best possible price. Indie Overlook > Commercial > Alvora Tactics, Seeric Blueprints were around in Voidspire Tactics, but they're a bit more convenient this time around . I found the gatekeeper not exactly weak (far from it, really), but very tricky to use because of long charge-ups and enemies quickly running away from the impact zone. The most important one as far as Im concerned is inventory management because, if I havent made it clear by this point, your inventory was a mess in Voidspire Tactics. Woah. Shovel and pickaxe around any suspicious places around the top left of . Open-ended exploration - traverse a nonlinear world full of secrets Like in most other ways, Voidspire Tactics strikes the balance it needs when it comes to encounter frequency and length. If you find any spider silk, it can be crafted into a whip at an anvil. Although the underground path has some foes and loot. I fought the big spider, I also fought a weird eye in a cave somewhere in the first pink area near the beginning. Do your usual round of exploration and fighting. If theres a cave wall a pickax could always be used to tunnel an alternate path or perhaps vines could be placed along it to climb across. Digging at a patch of rubble may result in nothing at all or it may uncover a hidden staircase, a patch of wall surrounded by rocks may very well be hiding a secret passage, and more than one small, seemingly unimportant room has a fake wall or two. The saving system also further benefits the pacing as auto-saves are often created after entering a new screen or on a few other occasions and manual saves can be created at nearly any point outside of combat. I'll have to go check it out! Also pick up the bones if you are planning on using an Unmaker anytime soon. Explore and conquer Great Serpent Alvora with your own customizable band of warriors! Combat pacing is often a stumbling block for the tactical RPG subgenre as a balance needs to be struck between the frequent, short fights of RPGs and the much lower amount of much longer fights in most tactical games. Anyone else have any thoughts on the game(s). Hidden label . In order to download this game you must purchase it at or above the I like srpgs but I'm shallow and can't pay for those visual aesthetics, Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master. The tavern doesnt have as much to it as the blacksmith, but its equally as useful because it allows you to accept jobs to find specific materials and cash them in for significantly more money than the blacksmith would pay you; you only have access to one offer at a time and some of the items requested are much rarer than others, but it changes each time you exit the dungeon unless you locked it in by officially accepting it. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Don't forget to check the two side rooms here. The presentation is simple, but when you play the game, it feels pretty deep. These are some useful tips to help you out on your journey: Without further ado, let's begin the walkthrough: This are is pretty straightforward. Do not look them in the eye and you'll be fine. On the side note, did you created ENTIRE game yourself, including music? Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. In Voidspire Tactics, you control a party of 4 customizeable characters who are exploring a sort of alien-abductee pastiche universe; you might be in a cavern one moment, and on an alien landscape the next. You dont get to choose how to upgrade a skill, but general buffs and debuffs last longer, ranged abilities can go one tile farther per upgrade, and offensive skills get either a damage boost or can hit one additional target per upgrade. Extremely strong spells like the massive attacks of the Gatekeeper class still take long enough that many units can move out of the way in time and units near the very top of the enemy turn order might be able to get out of the way of spells with shorter cast times, but there will almost always be at least a few units whose turns are far enough away on the timeline that they cant escape. Seal doors can now be opened via explosion, fixed distant allies not aggroing when you attack a friendly unit, fixed hang when dying from a Counter while you have 'Preserve' status, fixed randomly generated enemies spawning with a bow and a shield, HP/MP indicators no longer show for invisible enemies, added a secret or two (will only show up for saves that have not previously visited the areas the secrets are in), fixed triggers not firing if you walk into them from a specific diagonal angle, added constant faint movement outline during your turn, fog of war now clears more consistently during combat. Voidspire Tactics is a 2d turn-based tactics RPG with an emphasis on exploration, character progression, and strategic combat. The town consists of several dozen houses, nearly all of which are made of wood, which all look minuscule next to the looming body of Alvora, which is big enough that the head alone is the size of a mountain. I missed the eye cave then. Saving in Alvora Tactics is just as generous as ever by default as you can manually save at any point outside of combat and autosaves are created at every screen transition, but for those seeking a more traditional rogue-like dungeon crawling experience there is a Hardcore mode which only allows you to save in town, which can be quite demanding if you combine it with the unlocking Ruin difficulty where enemies have much higher stats and new skills. This means that classes you normally wouldnt be able to even touch until getting pretty far into the game, such as the Enchanter class which normally requires a character to have over 1000 experience in both the Warrior and Scholar classes, can be accessed significantly sooner depending on which masks you get and new characters can likewise jump straight to advanced classes. Push some blocks to create a nice shortcut. Classes dont level up and instead each class has seven skills which experience points can be used to learn and upgrade. The game is really fun to play on your own, exploring and building your characters as you see fit. It's location is detailed in the Machine Graveyard section. You also gain one star for every 400 experience points you earn in a class, which can be spent to permanently boost HP and MP or masteries with weapon types and spells for increased power and accuracy; masteries carry over between classes but stars do not, so you can use stars gained from shared experience in classes youre not using to learn the lower levels of masteries and then save stars from your main classes for the more expensive tiers. The most substantial combat change this time around concerns turn order. All rights reserved. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. More importantly, the skills themselves are extremely varied and the majority of them are useful both in and outside of combat. Cut the surrounding vegetation either with a cutting weapon or the nearby machete. Abilities are good for more than just combat freeze a river to cross it, or grow seeds into vines to scale mountains! Do you remeber the way back? After you've set all four Aerstones and destroyed all 5 antiair devices head on over to the workshop and speak to Liss. Since everything in these locations is handcrafted, these are the places where youre going to sometimes need to use a certain type of ability in order to progress and encounters here are usually more difficult than those found in the external areas other than those against the rival adventuring groups and boss fights (though on at least one occasion I had to fight two copies of a boss at once in an internal area). Also what are your plans for the art style on your new game? If you want to just get it done then head in a straight line for a while until you see some zombies with shiny eyes. The world of Voidspire Tactics has an open feel similar to that of Dark Souls or a Zelda game while Alvora Tactics is more of a dungeon crawler with a town hub and a big dungeon divided into distinct regions which you go through in a specific order, though the procedural generation gives you plenty of incentive to go back to previous areas. Explore and loot this first room to your heart's content. Lorims house is decidedly more useful than your own as Lorim always has a random assortment of four items to buy, which changes each time you exit the dungeon, and you can talk to Lorim herself to unlock checkpoints between regions in the dungeon for gold and to get some lore or advice. He runs away once you get him low, but you get 550 XP and he leaves behind an Infinity Band when he flees. An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. How much content is optional? It's one of those indie games that's just way better than it has any right to be, but I feel like not a lot of people actually know about it. As with many dungeon crawlers, gameplay is divided between the town hub and the dungeon itself, which in this case is Alvoras massive corpse. Hi. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. Domains are the raw land of the fast-growing online economy Eventually you'll hit a stone wall. For example, you can break cracked objects by attacking them while you have a hammer equipped, you can freeze water to walk on it with an ice spell, and any sort of fire skill can be used as a temporary light source or as a way of clearing foliage and lighting braziers. She'll give you yet another task. Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. It has all the stuff I like about tactics games and strips out all the parts that frustrate me. Definately a game deserving to be on Gog. bit game! In other words, if you have to choose between the two I would recommend Voidspire Tactics if you prefer exploration, Alvora Tactics if you care more about combat, and if you care about exploration and combat equally I would still say to go for Alvora Tactics for the various improvements and additions. Explore, discover new locations, and craft. Improvements have also been made to the UI to give it a much smaller presence on the screen without losing any functionality. In my experience, if you are playing on normal difficulty at least, every class is useful and viable, so I won't advise which ones to use or not to use, I'll only provide a brief description of each. It tends to fly under radars for some reason, which is a pity because the game is definitely better than anything else I've played this year. VAT included in all prices where applicable. Its a system which feels unnecessarily disorganized and can quickly become a pain to sort through, especially when compared to systems found in other games with limited inventory space, such as in the Dragon Quest series where each character has a limited personal inventory space alongside a shared bag with infinite storage. I would love to see all the new features and enhancements Alvora Tactics adds to the formula in a larger, primarily handcrafted entry in the future, but for now this is still a fantastic second entry to one of my favorite series. Crafting is the process of using various materials found or dropped from enemies in the field or by auctioning monster units.. You can craft items in shops to upgrade your current equipment and create new pieces not normally offered for sale. Here go right and fight some more birds pecking at a weird stone. It is only visible to you. Crafting is the process of using various materials found or dropped from enemies in the field or by auctioning monster units.. You can craft items in shops to upgrade . There are a few general quality of life upgrades worth noting. Your characters can also mix and match two different classes as they see fit, and equip passives from any class. The go left and this next zone head down and right, then up to find yourself in the first part of the marsh. How do you use them? Turn order is flexible and always displayed in a banner at the top of the screen and movement can be performed either before or after taking an action; choosing to move without taking any other action will reduce the amount of time before a units next turn. Alvora feels more like an experiment or a design exercise than a full game. , 10/10, @ Voidspire tactics Voidspire . Capital Gain. I'd love to hear which ones you think are weak (I can think of a few that need buffing myself). Speaking of, has anyone tried out the Mechanist yet? Blind reduces accuracy 40% and Physical Evasion by 25%. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Show game details. Haha, that might be a smart idea though I'm sure you can tell I'm not great at marketing. Some groups of humanoid creatures are always hostile, such as the vine creatures in the forest region, but fellow adventurer groups can be negotiated with to avoid conflict while still getting a decent chunk of experience points and, unlike in Voidspire Tactics where seeking peace was almost always a lost cause, negotiations seem to be successful at least half the time. You also have your own home, which is largely useless beyond mounting trophies from bosses and other items on wall plaques, but it does have a large storage bag hidden in a crate which is worth picking up as soon as you possibly can. You have a journal where you can look up entries on any creatures, objects or equipment you have examined, but if you have yet to examine a specific race (or if you just dont feel like searching through the journal) then you may as well be picking blind anyway unless you can remember details from the initial character creation like a Buralk being a bug person who gets a bonus to physical and magical defense. Thus, you never need to worry too much about wasting experience points by trying out a new class or by leveling one purely to meet an unlock requirement because, even if you decide not to use that classs skills, you will still earn stars to permanently upgrade some aspect of that character. Compare prices with GG.deals to find the cheapest cd key for Voidspire Tactics PC. I tried to make all classes roughly equal in usefulness, even in the endgame. Make your way down the climbable wall to the left and face the wrath of a couple of birds. This is more than just a solid game, this is an experience which allows for a degree of freeform exploration rarely found elsewhere and one which consistently rewards experimentation in every facet of its gameplay. Between the two, I personally prefer Voidspire Tactics, but this comes with a massive caveat. Guardian Passive 'Bulwark' now protects against bad morale. Head right to find a shovel in the process of digging up a pickaxe. If you're having trouble navigating this place, freeze everything. In many ways, accuracy is valued more highly than damage. As you explore the world and dungeons of Voidspire Tactics, enemies will appear and you'll have to face them right then and there on the same map. In most cases this timer is equal to 30, meaning a character gets to take another turn 30 time units after their previous turn, but some abilities and racial passives can increase or decrease this number slightly. Voidspire Tactics is a 2d turn-based tactics RPG with an emphasis on exploration, character progression, and strategic combat. Voidspire Tactics is a tactics RPG game by Rad Codex that focuses on exploration, strategic combat, character developing, crafting and using your own spells and abilities to solve puzzles and clear obstacles. As far as equipment goes, there are a few clear upgrades, such as steel weapons consistently being stronger than iron weapons, but the big focus is on the equipment types themselves, such as crossbows being strong, but needing to be reloaded after every shot, hammers having reduced accuracy while ignoring 50% of a targets armor, and greatswords hitting in a three-tile line. Alternately, if the gap is filled with water any number of magic-based classes could cast an ice spell on it or an Enchanter could give a weapon an ice enchantment and use their weapon to freeze a path. 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